# Adding a Second Turtle to the Race

Do this on pencilcode.net

```t1 = turtle
t2 = new Turtle red
t2.bk 170
t2.rt 90
play1 = true
play2 = true
speed Infinity
tick 60, ->
if play1
if pressed "up" then t1.fd 1
if pressed "left" then t1.lt 1
if not t1.touches gold
write "#1 Game Over"
play1 = false
if play2
if pressed "W" then t2.fd 1
if pressed "A" then t2.lt 1
if not t2.touches gold
write "#2 Game Over"
play2 = false
```

To make a new turtle, pick a name like `x` and write `x = new Turtle`. The turtle can be moved by putting `x.` in front of commands for that turtle. For example, `x.fd 100` moves it forward.

This program creates a new red turtle (using the name `t2`) by writing `t2 = new Turtle red`. Then `t2.bk 170` and `t2.rt 90` are used to move it into position.

The main turtle comes with a predefined name: `turtle`, so `fd 1` and `turtle.fd 1` do exactly the same thing. This program sets up `t1 = turtle`, so now `t1.fd 1` will also do exactly the same thing. Why do you think the author of this program set up the new name `t1`?

"Game over" is handled in a new way here. Since there are two players, we want to let one player play after the other player runs off the track. So this program uses two new variables `play1` and `play2` to keep track of which of the players is still playing.

At the start, both `play1 = true` and `play2 = true`, which means both players are playing. If just player 1 runs off the track, we set `play1 = false`, and then the line `if play1` will stop player 1's keyboard controls from running, even as the timer continues running for player 2.